However, the name "Maya" continues to be the dominant name used for the product. Under the name of the new parent company, Maya was renamed Autodesk Maya.
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Following a series of acquisitions, Maya was bought by Autodesk in 2005. But after the merger with Wavefront, Sophia, the scripting language in Wavefront's Dynamation, was chosen as the basis of MEL (Maya embedded language). In the early days of development, Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language. The new wholly owned subsidiary was named "Alias|Wavefront". SGI's acquisition was a response to Microsoft Corporation acquiring Softimage, Co.
acquired both Alias and Wavefront Technologies, Inc., Wavefront's next-generation technology (then under development) was merged into Maya. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming so popular in the animation industry.Īfter Silicon Graphics Inc. Disney requested that the User interface of the application be customizable so that a personalized workflow could be created.
Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur. The IRIX-based projects were combined and animation features were added the project codename was Maya.
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Maya was originally a next-generation animation product based on code from The Advanced Visualizer by Wavefront Technologies, PowerAnimator by Alias Research, Inc., and Alias Sketch!.